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Dec. 2nd, 2009 @ 07:31 pm The Romanticization of Artistic Skills
In a recent post on Andrea Brokaw's blog, she said:

It's fundamental, writers are told repeatedly, not to try following market trends but to write what's what we're passionate about. Don't write something you don't love just because it's selling better. People will know when you're faking it. Follow your heart...

To which I wrote the following response:
 
"People will know when you're faking it."

Bullshit. I've read quotes from comic artists (And I believe this applies to writers and actors as well, though perhaps to a lesser extent) talking about how people will always say things like "Oh I could tell you were really into this comic" on projects they did purely for the money, and just as often have people saying "Man you really phoned it in on this one" when they'd been working really hard on something they cared about. The end product doesn't always represent what went into making it. If you write a story you don't care about, but follow all the rules, the latest trends and make it technically superb, even if you personally don't have your heart set on it, most readers won't know. It will sell, it will make money, and no one but you will know what you were truly feeling when you wrote it.

"People will know when you're faking it."

This is just another example of the romanticization of art. People look at great works of art -- be they books, paintings, movies, whatever -- and they say "Oh what talent you have" and talk about how this piece of art is an "expression of the artist's inner heart and soul" and rail against those who have "sold out" by creating works of art for money instead of because it's their "true calling". This is all bullshit.

There's little meaningful difference between writing a good story and building a wall. Each works best when you follow certain rules and certain structures, put them together in particular ways, and either way, you don't magically write an awesome story or build a solid wall just from your "inner talent" the first time out -- you write a shitty story and build a wall that falls down, then you look at what you did, you learn from it, and practice, practice, practice... Until eventually you've developed the SKILL to tell a moving story or build a solid wall successfully.

Once you've developed that skill, you can use it for any reason. It doesn't matter if you're writing a story you LOVE any more than it matters if you're building a wall you LOVE -- If you have the skills to do it right, and put NOT your heart and soul into it, but merely your time and effort, 99% of the people who read your story or lean on your wall will neither know nor care how you personally felt about the work you did. They'll just know that you created a good solid work.

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Nov. 12th, 2009 @ 11:37 pm Knowing
Watched "Knowing" with Nicolas Cage (actually, I watched it with my wife, but that's neither here nor there). I had expected the sci-fi premise (a page full of numbers predicts future disasters) to just be justification for a fairly typical Hollywood adventure/disaster flick, but while it had its big Hollywood CGI set piece moments, overall it's actually more of a suspense story (or trying to be -- I found it rather predictable, but I tend to find Hollywood movies predictable). It actually fell much more solidly into the sci-fi category than I had expected; there were some neat ideas woven into the story, but unfortunately they were dragged down by heavy-handed religious overtones that turned the whole film into little more than an allegory about faith.
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Nov. 4th, 2009 @ 07:37 am The Messengers 2: The Scarecrow
The Messengers may not have been the best in the glut of J-Horror wannabes that followed in the wake of The Ring, but it had a decent storyline, some creepy moments, and good acting, effects, and overall production values. It was only let down by a lackluster final act. The idea of a prequel exploring how the killer from the first movie originally snapped might have potential, if it was handled as a sort of psychological thriller.

Despite the claims in the cover blurb, The Messengers 2: The Scarecrow is not that movie. In fact, it has absolutely no resemblance nor relation to the first film in any way, aside from one character sharing the same name and both taking place on farms. Even the J-Horror jerky ghosts are nowhere to be seen.

Instead, it's a B movie about a farmer struggling against the failure of both his farm and his marriage, while a creepy scarecrow picks off his acquaintances one by one. Unfortunately the acting, though not terrible, never approaches the levels necessary to make either the drama or the horror threads really sing.

I rented it from a Redbox machine at Hy-Vee for $1, and it's actually not bad for a dollar rental to fill an uneventful evening. But I would never spend more than that on it.

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Oct. 30th, 2009 @ 10:35 am Code in the Cloud ((tags: mozilla, programming, question, link)
Just discovered Mozilla Bespin

Coding in the cloud is a neat idea, but I'm not too impressed by the implementation so far. Anyone know of similar projects that are, well, better?

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Oct. 29th, 2009 @ 11:54 pm Hy-Vee Grocery Store Review
Hy-Vee is an employee owned 24-hour grocery store chain common in the southern midwest. A branch recently came to Madison, and my wife & I explored the store on opening day. It seems to be a brighter, slightly more upscale Woodman's, with comparable selection and pricing, but a bit more focus on organic and ethnic foods.

The parking lot is so big they were offering shoppers parked at the back of the lot a golf cart ride up to the door. There are multiple bicycle racks throughout the parking lot. Despite the size, it was absolutely packed. The opening day traffic made walking to the front doors safely something of a challenge, which might explain the golf carts.

The main entrance consists of multiple glass doors, and my first impression upon entering was of an airport lobby. It's a huge warehouse with very high ceilings and bright fluorescent lighting; everything is in creams, beiges, and other light, neutral colors, further adding to the feeling of open, airy space. Large, easy to read signs with solid, physical lettering hang over each major department, while smaller signs mark each aisle. On the left of the front doors is a cafeteria with plenty of seating and free Wi-Fi that serves Italian and Chinese food; further in is the Deli counter, which takes up the majority of a wall. The back corner is the Bakery, then the meat department follows the back wall. To the right of the entry is a Caribou Coffee kiosk, then the service desk, on-staff Dieticians, and finally the Pharmacy. A large doorway on the far right wall, next to the Pharmacy, leads into the Wine & Spirits department. In between all that, the interior of the store is taken up by aisle upon aisle of groceries, including health food, bulk grains, magazines and housewares.

We hit the Caribou Coffee first. They have a couple small tables and a barrel of plastic cup holders that attach to your cart. The prices are comparable to other area coffee shops, but the staff was slow and obviously inexperienced, and the drinks were so-so. They tried to blend my iced chai latte; I'm not sure whether that's a peculiarity of how Caribou Coffee makes iced drinks, or if the employee (I can't call her an actual barista) who made my drink was just confused. The chai itself had a pleasant cinnamon flavor, but lacked the more complex spicing of good chai. My wife ordered plain coffee, which was bitter and lacking in flavor. The experience was acceptable for a quick caffeine fix while shopping, but I don't think they'll be taking any customers away from the far superior Steep & Brew Express across the street.

Next we split a tray of duck in black pepper sauce from the cafeteria. I thought it was a touch light on the meat, which isn't uncommon for Chinese food, but it was pretty tasty. Though again I don't think it will be taking any business away from local restaurants, it's certainly more than adequate to nosh on during a long day of shopping.

As we explored the rest of the store, I tried to keep two main criteria in mind: selection and price. Hy-Vee definitely gets high marks on selection. Though they don't carry my preferred brand of a couple items, it's a huge store, and overall they have everything you could realistically expect to find, generally in numerous different brands and flavors. The only store in the area that might beat their overall selection is Woodman's; but when it comes to ethnic and organic foods, I'd give Hy-Vee the edge.

The issue of price is more complex. Hy-Vee is comparable to Woodman's, but some items cost significantly more or less, so which store will be cheaper for you may depend on your diet. For example, milk is ungodly expensive, with the regular brands ranging from $2.49 to nearly $4 per gallon. At $1.89, Hy-Vee's store brand milk is the only one with a realistic price. I have to assume that either they jacked up the price of the other brands so shoppers would purchase their store brand, or these prices were set by clueless out of state managers who forgot they're opening a branch in the Dairy State. Their produce, on the other hand, is very affordable and also of much better quality than anything Woodman's has carried in years. It seemed like nearly half the items in the store were marked at reduced prices, though, and there's no telling how common sales will be after the opening day promotions end. Of course, if your main concern is overall savings, there's still no beating Aldi's, which is right next door. Though Hy-Vee does have a few store brand items priced lower (such as 0.97 for butter or 0.39 for 2 liters of soda), on most items Aldi's is still the cheapest game in town.

Being opening day, the shelves were extremely well stocked, the place was very clean, and every employee was working. The managers all wore white dress shirts, the regular employees wore blue. They were everywhere, and they greeted you every time they passed. Every. Single. Time. Friendly service is one thing, but there's a point at which it just becomes distracting. This should be less of an issue once they settle in. It's worth noting that every single manager I saw, out of 25 or so, was thirty-something and white, and all but one was male. I got the impression that the blue-collars were hired locally, but many of the managers were brought in from out of state. Whether they're staying or if they're just here to oversee the opening remains to be seen.

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Oct. 25th, 2009 @ 10:17 pm Check out Livebrush.com - Pretty cool calligraphic art toy for creative-types.
--
"Y'know... The Force is more like duct tape than the Moon, but the Moon
is much prettier."
--Vivre Draco

Copyright © 2009 cfc@accendi.net
Mythic Web Design - http://www.mythicwebdesign.com/
semper excellere - http://www.accendi.net/

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Oct. 25th, 2009 @ 11:43 am Madison Zombie Lurch 2009
The Zombie Lurch came again, and much fun was had by all. We didn't have time to put together zombie costumes, but we did make our own sign for the first time this year -- it seemed to go over well. Here are a few pictures I was able to get.

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Sep. 14th, 2009 @ 09:10 am Vote No on Imaginary Rights
Current Location: United States, Wisconsin, Madison
Current Mood: awake
Tags: ,

[Hello, Microsoft. How would you like your coffee?]Corporations do not exist. They're imaginary constructs used for convenience when doing paperwork. But for some reason, corporations have become so ingrained into Western society that most people don't realize they're imaginary — the government even extends civil rights to corporations, rights like freedom of speech that normally only apply to real people. While the rights of real people are increasingly in question, our government is busy giving more rights to things that don't even exist.

Think about this: When a kid doesn't have any real friends, he invents an imaginary friend. He pretends his friend exists because doing so makes him feel better. The parents then choose to play along, because it's convenient for them to do so. When they're busy they'll send the kid off to play with his imaginary friend, they may ask how the imaginary friend has been much as they would ask about a real friend, and may even go so far as to set a place at the table for the imaginary friend. They do all this not because they're under the delusion that there's an actual, real invisible person sitting in that chair, but because the imaginary friend is a social construct — an idea that everyone in the social group agrees to follow because it benefits the social group in some way — in this case, because it contributes to family harmony.

But that only goes so far. Sure, they'll set a place at the table for the imaginary friend. They might, if they're feeling generous, even let the kid take an extra cookie "for his friend". But when it comes time to have a family meeting and vote on their next vacation spot, they're not going to let the imaginary friend have a vote. And if the kid does something wrong, he's going straight to his room, no matter how much he protests that he didn't do it, his imaginary friend did!

A corporation is fundamentally the same thing, just on a much larger scale: A group of people put down an idea on a piece of paper, and the government agrees to play along because it is legally convenient to do so. The idea of a corporation is a common social construct (and, since the government's in on the game, also a legal construct), and they can be useful as long as everyone involved remembers that's all they are.

But a corporation is not a person. This isn't my opinion; this is a demonstrable fact. You can't sit down with a corporation for a cup of coffee — you can sit down with its share holders, its CEO, its board members — but not the corporation itself. If you go to a cafe, set a place at your table for a corporation, insist your waitress take the corporation's order, and, when she inevitably can't hear it, tell her the corporation just wants coffee, black, then hang out for an hour or two having an animated conversation with the corporation, which no one else can see sitting in the empty chair across from you, can you imagine how silly you would look? Close your eyes, and imagine the looks people would give you — first looks of utter bafflement, then they begin avoiding eye contact and slowly backing out of the cafe as they realize there's something seriously wrong with your grip on reality.

That look? That's the look I want to give government representatives every time they try to talk about "corporate personhood" or "corporate rights". When the government has lost its grip on reality to the point that it's letting the imaginary friend vote on where we go on vacation, it's time to avoid eye contact and slowly back out of the country.

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Aug. 20th, 2009 @ 01:08 pm D&D 4E
Tags: , , ,
2008-03-03

I finally get 4E.

I remember playing D&D as a kid -- Someone would draw up a dungeon, the rest of us would roll up characters, and in we'd go. We usually gave our characters names, and sometimes a hint of personality, but this was just for fun -- it didn't affect gameplay. The rules were simple and only really did one thing, but they did it well. Basically, it was a board game with no physical board.

Then, other RPGs started expanding on those "just for fun" bits, making personality and even storylines important to the game. D&D, not wanting to be left behind, followed suit, giving up its old-fashioned simplicity for tacked on new rules that led to ever-increasing bloat; but it always felt ill-suited to story-based play, because that's not what it was designed for.

Later, I discovered boardgames like HeroQuest and Dungeon! that were essentially D&D Light. They were a lot of fun, basically what old-fashioned D&D would've been if it had an actual board and little plastic people. Though not something I'd play often, they're definitely the kind of thing you can dust off every once in awhile when you feel like having a board game night.

Over the years, I grew contemptuous of D&D as my fondness grew for more modern RPGs that were built around telling interesting stories. D&D was too constricting, and too bloated.

As I've read about 4E, my interest in D&D has waned further. Bah!, I thought. If I wanted that, I'd play a MMORPG. That's not even D&D any more! But I finally get it. They're not trying to destroy D&D. They're not turning it into a video game. Now that WotC is part of Hasbro, they're finally giving up on pretending it's an RPG and turning D&D back into what it was always meant to be...

A board game.

I'll never use D&D 4E to play an RPG. But as a fancy board game where I get to make my own game board... It sounds like it might be a lot of fun to dust off, every so often.
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Jul. 30th, 2009 @ 10:38 pm The Mad King's Games
Ten years ago, the King's only daughter was carried away by the Wild Hunt. The King led twelve of his bravest knights into the mysterious Arcady in the hope of confronting the Fey Court and bringing his daughter home. Many months passed in his absence, and his court began to fear he was lost. But finally the King returned, accompanied by all twelve of his knights, as well as his daughter. The royal court rejoiced; but the King's eyes were dead.

He declared a celebration the next day, and insisted that his advisers played at sports. The losers, he executed. Each was killed in a different way. One was beheaded, another drawn and quartered, and another was fed alive to a swarm of rats. But the King was not sated. The winning adviser was set with the task of building a coliseum. Men dressed in black were sent into the surrounding villages and townsfolk were dragged out of their beds and forced to fight for the King's amusement. He watched strangers kill strangers, brothers kill brothers, and husbands kill wives; but still the King was not sated. Wooden walls were raised within the arena to form a maze with two paths: One led to freedom, the other led to the jaws of beasts brought from distant lands. And still the King was not sated.

With each passing year the Mad King's Games have grown more elaborate and more gruesome. His Huntsmen have come to be feared across the land.

And still, the King is not sated.
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Mar. 17th, 2009 @ 12:45 pm This is sort of awesome
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http://twistori.com
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Mar. 4th, 2009 @ 07:14 pm
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Nov. 12th, 2008 @ 05:16 pm Demand Jonathan Coulton Play in Madison
http://eventful.com/demand/D0-001-000011834-4
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Nov. 5th, 2008 @ 09:38 am Race and Other Factors in the Election of Barack Obama
Current Location: Home
Current Mood: Still cautiously optomistic
In comments on this article, a user identifying himself as "TruthSpeaker" has insisted that Obama was elected due to his skin color. My refutation of this claim follows.

Let's consider a few facts:

1) Minority voters are called minorities for just that reason -- they're a minority. Since it requires a majority of the votes to elect a president, it is logically impossible for minority voters to be solely, or even primarily, responsible for a the results of any election.
2) The history of racism in this country suggests that a large number of voters will vote against Barack Obama due to his race.
3) Basic psychology will tell you that humans, as a species, show stronger emotional response to people who resemble us more closely, which strongly suggests that the majority voters -- i.e., whites -- will be disinclined to vote for a non-white even if they do not hold racist beliefs.

If the three facts above are considered honestly and fairly, the only logical conclusion is that Barack Obama was not elected because of his race, but rather in spite of it.

Let's look at some further factors that might have impacted the election to see why he was able to do that.

4) The youth of this country voted in greater numbers than ever before. For the same reasons noted in point 3, above, young voters are unlikely to vote for an old man (McCain) over someone who looks comparatively young.
5) Basic psychology, once again, shows us that human beings, as a species, do not make decisions for logical reasons. Without fail, all humans -- no matter how logical they believe themselves to be -- make their decisions based on emotion and then use logical arguments to justify it later.
6) Recent polls show approximately 75% of Americans disapprove of President Bush. In this political climate, one could argue that the Republicans effectively shot themselves in the foot by selecting a candidate best known for echoing President Bush's policies.
7) Barack Obama has become known as extremely charismatic and a great orator. These skills allow him to effectively stir intense emotional responses in his audiences.
8) Further, Obama's "change" rhetoric directly plays on the majority of the country's dissatisfaction with President Bush and his regime.
9) Democrats were elected across the board, not just for the presidency.

When you consider all the factors weighing against the Republicans in this election, it's not unreasonable to project that the Democratic candidate could have been an aardvark wearing a bad toupee, and still have won the race.
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Nov. 5th, 2008 @ 12:18 am America picks the right candidate for once
Current Location: Home
Current Mood: Cautiously, optomistic
And in a landslide, no less.
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Oct. 9th, 2008 @ 12:17 am Saving my pennies
True Realm: Disneyland for D&D Gamers
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Oct. 4th, 2008 @ 08:46 am How do these people get elected?
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Aug. 20th, 2008 @ 05:31 pm Geek.Kon is Coming
Geek.Kon is Coming
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Mar. 21st, 2008 @ 12:54 am :o
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Jan. 19th, 2008 @ 06:12 am
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Why Crunch Mode Doesn't Work: 6 Lessons
http://www.igda.org/articles/erobinson_crunch.php

A must-read for anyone in the software industry. In short, the conclusion is that workers required to work more than 40 hours per week on an on-going basis are less productive than they would be working 40.
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